Article: 3 min
The article discusses an unusual discovery of a disposable vape with advanced technology components such as USB-C port, rechargeable battery, microprocessor, and display, challenging the concept of disposability in e-cigarettes.
Discussion (167): 25 min
The comment thread discusses the environmental impact and effectiveness of bans on disposable vapes. Opinions vary regarding the necessity of such bans, with some arguing they are necessary due to e-waste concerns and others suggesting that vape bans have not been effective. The conversation also touches upon comparisons with tobacco and alcohol regulations.
Article: 23 min
The article discusses the game '1000 Blank White Cards', a party card game where players create and play cards with no initial rules, allowing for dynamic gameplay. The game can be split into three parts: deck creation, play, and epilogue. Players create cards during the game that can alter its rules or award points, leading to a self-modifying experience. The article also covers the history of the game, its spread through social networks in the late 1990s, and its recognition by GAMES Magazine and Hoyle's Rules of Games.
Discussion (15): 4 min
The comment thread discusses various games that share similarities to the 'We Didn't Playtest This at All' concept, focusing on creativity, improvisation, and unique game mechanics. The discussion includes references to related games like Fluxx, Calvinball, and Mao, as well as a drinking game inspired by one of these card games.
Article:
ASCII Clouds is a digital art piece that utilizes ASCII characters to create a cloud-like effect, offering customization options for various visual elements such as cell size, wave amplitude, noise intensity, and color adjustments.
Discussion (21):
The comment thread discusses an ASCII art cloud visualization, with users expressing appreciation for its creativity and technology. There are suggestions for improvement, such as using monochrome text blocks or adjusting color usage in relation to ASCII representation.
Article: 12 min
Exploration of GitHub's dual ID system for object identification
Discussion (47): 13 min
The discussion revolves around issues faced by API consumers due to GitHub's migration to a new ID format and the implications of using opaque IDs in API design. The thread highlights concerns about communication, unintended usage, and the potential risks associated with relying on undocumented behaviors.
Article: 36 min
A commit in the OpenJDK project significantly improved the performance of `getCurrentThreadUserTime()` by replacing file I/O and complex parsing with a single call to `clock_gettime()`. This resulted in an average latency reduction from 11 microseconds to 279 nanoseconds, marking a 40x improvement.
Discussion (45): 7 min
The comment thread discusses various aspects of measuring CPU time for JVM threads, including the cost and accuracy of measurements, the role of clock stability, and alternative methods like software perf events. It also touches on performance optimization techniques, such as using flamegraphs to identify inefficiencies in code.
Article: 22 min
The article introduces Gleam, a programming language that combines the power of type systems, functional programming, and Erlang's concurrent runtime with modern syntax. It highlights its reliability, scalability, and ease of use for developers through features like multi-core concurrency, fast data structures, and a garbage collector. The article also mentions the availability of tools such as a compiler, build tool, formatter, editor integrations, package manager, and support for thousands of published packages from the BEAM ecosystem.
Discussion (17): 4 min
The comment thread discusses the pros and cons of using Gleam, a functional programming language that compiles to Erlang or JavaScript, with a focus on simplicity and ease of use. The main concerns revolve around manual serialization for every type and the effectiveness of type systems in distributed applications.
Discussion (15):
A discussion about an open-source AI agent that indexes Epstein's files, allowing for natural language queries and direct references to source documents. Questions are raised regarding the project's purpose, caching of standard questions, and its seriousness.
Article: 14 min
vLLM has migrated to the V1 engine and optimized its DeepSeek-style disaggregated serving architecture for high-performance Large Language Model (LLM) inference. Key optimizations include asynchronous scheduling, dual-batch overlap, CUDA graph mode FULL_AND_PIECEWISE, and integration of DeepEP kernels, resulting in a sustained throughput of 2.2k tokens/s per H200 GPU in multi-node deployments.
Discussion (7):
The comment thread discusses the impressive performance of vLLM, with users expressing love for it and interest in better GPU support, particularly for AMD GPUs. There is a concern about latency and a wish for faster response times to enhance user flow state. A vLLM wrapper for Elixir has been started.
Discussion (28): 4 min
The comment thread discusses the creation of curated lists for programming language posts on Hacker News, with interest in using AI to automate finding such content. The community appreciates the usefulness of these lists but acknowledges their static nature and the need for updates. False positives are acknowledged as a form of humor.
Article: 3 min
Cachekit is a Rust library that provides high-performance caching policies and tiered caching primitives, including FIFO, LRU, and LRU-K. It also offers optional metrics and benchmarking tools for system-level applications.
Discussion (0):
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